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SlayHD

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  1. Cerere Server SAMP

    Nick:SlayHD Vîrsta:14 Joc dorit:sa:mp Experiență:100% Prin ce metode vei menține serverul cu jucători:Reclama skype si youtube Ești conștient că inactivitatea serverului va aduce la suspendare:Da Ești conștient ca din ziua oferirii serverului vei fi monitorizat:Da Alte precizări:Multumesc
  2. Cont Steam CS 1.6 free

    Nick:SlayHD. Un numar de la 1 la 20: 11 Cum ai aflat de concurs:De pe skype
  3. Online shopping might be getting a bit more expensive in the US. In a 5-4 decision, the Supreme Court on Thursday overturned a 1992 Supreme Court ruling that prevented states from collecting sales tax from online vendors if they did not have a "brick and mortar" location in that particular state, CNET reports. This has been a point of contention between states and online retailers for a long time. Up until today's ruling, online vendors without a physical presence in a state, such as an office or a warehouse, were not required to pay any sales tax when a resident bought something. The burden fell on the consumer to report their online purchases when filing taxes. This led to an interesting scenario a few months ago when Connecticut's Department of Revenue Services (DRS) sent some Newegg customers an unexpected tax bill. Typically states would focus their efforts on online vendors and not the customers, but with today's ruling, it becomes moot. As part of the decision, Justice Anthony Kennedy, who wrote for the majority, pointed out how much the landscape has chanced since 1992. Mail order sales back then tallied $180 billion "Last year, ecommerce retail sales alone were estimated at $453.5 billion," he wrote. "Combined with traditional remote sellers, the total exceeds half a trillion dollars." The matter reached the Supreme Court after South Dakota in 2016 passed a law requiring out-of-state sellers to collect and remit sales taxes, provided the total sales exceeded $100,000 or at least 200 transactions. After doing so, it filed a lawsuit against Newegg, Overstock.com, and Wayfair to validate the law. The state argued it was losing between $48 million and $58 million per year in uncollected sales tax, and the issue ended up in the Supreme Court. Retailers with physical storefronts celebrated the decision, as did the National Retail Federation, a trade group comprised of some of the biggest brick-and-mortar retailers in the US. "This ruling clears the way for a fair and level playing field where all retailers compete under the same sales tax rules whether they sell merchandise online, in-store, or both," Matthew Shay, federation president and CEO, said in a statement. What this ultimately means for consumers is that online purchases could potentially become more expensive. That won't necessarily be the case at Amazon, the world's largest online retailer, which already collects sales tax in every state that has such a tax. The exception is when buying from a third-party seller that sells goods on Amazon. Not everyone celebrated the ruling, though. Chief Justice John Roberts dissented, saying Congress should be the one to decide on the issue. "Ecommerce has grown into a significant and vibrant part of our national economy against the backdrop of established rules, including the physical-presence rule. Any alteration to those rules with the potential to disrupt the development of such a critical segment of the economy should be undertaken by Congress. The Court should not act on this important question of current economic policy, solely to expiate a mistake it made over 50 years ago," Roberts said.
  4. If your response to learning that the 2018 Steam Summer Sale went live today is to say, "That's nice, but I want something free," we can help with that, too. For over on the Humble Store, they are offering the Harebrained hit Shadowrun Returns Deluxe for the low price of absolutely nothing. Released in 2013, Shadowrun Returns is set in the year 2054, a time when magic and technology have mashed ogres, elves, console cowboys, and massive, ruthless corporations together in a grim, gritty cyber-Tolkien world. It features skill-based character progression built on an unusual array of character classes, turn-based tactical combat, and a highly-detailed rendering of its bizarre, neon-infused game world. And it's good: "An enjoyable, if simplistic, tactical RPG with just enough intrigue to keep you invested" is how we summed it up in our review. It's also free, which as I like to point out is always a major plus. The deluxe edition includes the base game, the Anthology DLC, and the soundtrack, and is delivered via a Steam code. It's yours for the taking until 10 am PT/1 pm ET on June 23. Some online stores give us a small cut if you buy something through one of our links. Read our affiliate policy for more info.
  5. One of the biggest "wow" moments at this year's E3 came at the tail end of the Bethesda press event, when it finally, officially confirmed that The Elder Scrolls 6 is in development. It was also tremendously underwhelming, because there was literally nothing to it but a quick flyover of some generic fantasy landscape and a logo, accompanied by a rehash of the Oblivion theme with a Skyrim lead-in. We don't even know which region of Tamriel it will be set in (though we've been speculating a bit). With so little to actually show, the obvious question is, why bother at all? "A couple of years ago I talked to Todd [Howard] about clarifying with everybody that TES6 was not going to be our next game, and we had two other big games that we wanted to do first. So we had already put that out there several years ago, but we were very vague on what those other two titles were," Bethesda's VP of marketing Pete Hines [note: not Todd Howard] said in an interview with FZ.se. "So it was just in conversations with him [and] folks on my team to say, look, why don't we consider putting out a little bit more of a roadmap for the studio that explains to folks, 'Here's what we're doing—yes, we're making this game called Starfield and here's what it is, and yes, we're going to make Elder Scrolls 6, but we have these other two games to develop and make first.' It's just so that folks have a better sense of where we are and where we're headed." But there was a more practical purpose to the reveals as well. Hines said Bethesda was expecting that some gamers would "freak out a little bit" when they learned that Bethesda's next big game, Fallout 76, is an online experience. Which is an understandable concern: Bethesda has earned a reputation for publishing outstanding single-player games like Dishonored, Wolfenstein, and Prey, but none of them have been obviously huge hits and that's the sort of thing that could get people wondering if we might soon be hearing about Fallout Battle Royale. "[The announcement] also helps convince folks, like, look, this is not forever-more what we're doing. We are going to do a game that's just single-player next time around, and yes, we are going to get to Elder Scrolls 6," Hines said. "There's going to be a long time before we're ready to talk about what those are, because we want the time between when we start to talk about it and it comes out to not be two years long or three years long. But it just gives folks a better idea of where we're headed and understanding what the studio is working on and trying to do." Neither The Elder Scrolls 6 nor Starfield have an estimated release window at this point, obviously. Bethesda does have Fallout 76 coming soon, however—November 14, to be specific. Hines revealed more about how that game will handle nuclear exchanges between players (because yes, that is a thing) which you can read about here.
  6. Videogames charity SpecialEffect has partnered with PUBG Corp and Sega Europe to host the #ChickenForCharity PlayerUnknown's Battlegrounds event. Live now through 6pm BST / 10am PST today, tune into the livestream via the SpecialEffect Twitch channel or the embed above. Those competing include the likes of Sega, Crackdown 3 developer Sumo, Lego series developer TT Games, Endless Space studio Amplitude, Frostbite, Interior Night, Gears of War developer Splash Damage, Twitch, and fundraising platform JustGiving. The latter brings with it its new StreamRaiser software, which makes donating while streaming on Twitch easier than before. Expect expert commentary from esports chaps The Simms, Talha and JohnPee along the way. "It’s fantastic to see such an enthusiastic response to #ChickenForCharity from our friends across the games industry," says SpecialEffect's events coordinator Tom Donegan. "This is the first time we’ve given them an opportunity to go head-to-head doing what they do best—playing games! "We’d like to thank SEGA Europe for their support in helping to make this happen and PUBG Corp for allowing us to use the phenomenal PUBG. We’re really grateful to everyone who has signed up to play and can’t wait to see who will be the ‘winner, winner’ at the end of the day." Learn more about SpecialEffect on the charity's website. Here's a blurb from the site: SpecialEffect are putting fun and inclusion back into the lives of people with physical disabilities by helping them to play video games. By using technology ranging from modified games controllers to eye-control, they’re finding a way for people to play to the very best of their abilities. But they’re not just doing it for fun. By levelling the playing field, they’re bringing families and friends together and having a profoundly positive impact on inclusion, confidence and rehabilitation.
  7. Update: After four rounds of testing, PlayerUnknown's Battlegrounds' 4x4km tropical Sanhok map is live. The latest arena is inspired by real world Thailand, includes a cave system, and proves that solo PUBG plays best on a small map. It lands alongside its recently revealed 'Event Pass' rewards scheme, which bills itself as "trackable progression-related system". A newly-launched microsite offers more on what that's all about. As we learned last week, Sanhok testing forced developer PUBG Corp to scale back map selection—however this only directly affects previous battlegrounds Miramar and Erangel. For the first time ever, PUBG is on sale on Steam. PlayerUnknown's Battlegrounds' third map, Sanhok, will be released on June 22 on PC, an update on Steam confirmed today. After several rounds of beta testing, the new map is just about ready for prime time. The Steam update also mentions that the map will be coming to Xbox in "late summer 2018." Sanhok was formerly known as Codename Savage, and is a tropical 4x4 kilometer battleground much smaller than the original setting. We like it that way: it makes for fast, frenetic combat.
  8. Raja Koduri, the former graphics boss at AMD who spearheaded the launch of Vega, is still assembling a team at Intel where he now works. His mission is similar—to release discrete GPUs and bolster Intel's graphics business. To help do that, he is bringing on board Tom Forsyth, a familiar face in Santa Clara. Forsyth was largely responsible for Larrabee, which failed to launch as a consumer 3D graphics card like Intel hoped. Bringing back Larrabee's chief architect might not instill confidence in Intel's present and future graphics play, but if you ask Forsyth, Larrabee was not actually a failure. He said as much in a blog post two summers ago. "Every month or so, someone will ask me what happened to Larrabee and why it failed so badly. And I then try to explain to them that not only didn't it fail, it was a pretty huge success. And they are understandably very puzzled by this, because in the public consciousness Larrabee was like the Itanic and the SPU rolled into one, wasn't it? Well, not quite," Forsyth wrote. He goes on to outline the various ways in which he views Larrabee as a success, though does ultimately admit he has mixed feelings about the architecture being scrapped as a graphics device. It's worth a read if you have a few minutes to spare. As for what exactly he'll be working on at Intel, he's not sure yet. Since he's joining Koduri, it's assumed Forsyth will be heavily involved in graphics, though whether that entails gaming GPUs, graphics chips for data center accelerators, or any other sector remains to be seen. Forsyth joins Raja along with other familiar names like Chris Hook, another former employee who worked at Intel's rival for 17 years, dating back to the ATI era. Intel is planning to launch its first discrete GPU in 2020.
  9. As detailed throughout the Dark Souls subreddit, Dark Souls remastered players using both BitDefender and Windows Defender have reported corrupted save files, indefinite load times and instances where cloud sync services—Google Drive, for example—interprets save files as "in use" and therefore makes them inaccessible. It seems the problem has been kicked up to publisher Bandai Namco. Under the headline "Warning: BitDefender and Windows Defender may treat DS:R saves as corrupted files", here's Dark Souls community manager Izmar: Salutations, Chosen Undead Based on feedback that we have received from the community, we must warn you that some popular anti-virus software may damage Dark Souls: Remastered save files, or treat those files as if they were corrupted. Additionally, if your computer uses a cloud sync service (e.g., Google Drive or Dropbox), it is possible for save files to be interpreted as "in use" by the system, rendering them inaccessible by the game. In both cases, if you run into this problem, please take a moment to exclude your save files from being managed by your sync services and/or your anti-virus software. Thank you for your kind attention. For what it's worth, I myself use Avira Antivirus and am around halfway through a DS:R NG+ save without issue. Consider this a PSA if you use the aforementioned software. While you're here, this from Shaun is great: Is Dark Souls Remastered worth playing without its former mystery?
  10. For the first time, PUBG is on sale on Steam. In celebration of combined Xbox and PC sales of "over 50 million units worldwide", the battle royale has a 33 percent discount from now through July 5. Ahead of its Sanhok map launch this Friday, PUBG Corp has now also unveiled its 'Event Pass'—a "trackable progression-related system" that lets players unlock new content "in a way that is different from the crate and key system." It'll be rolled out alongside Sanhok on June 22. In this lengthy Steam Community update, the developer explains that it once considered charging for DLC—"including new maps"—but decided not to divide its players. Instead, the Event Pass lets paying players unlock items on a permanent basis over those who don't. "The Event Pass is designed to reflect the opinions of players who wanted a trackable progression-related system, and at the same time allows you to unlock new content in PUBG in a way that is different from the crate and key system," explains PUBG Corp here. "Just like the crate and key system, you’ll be able to get rewards in the Event Pass system regardless of whether you made a purchase." The post adds: "If you haven’t paid for the pass, you can temporarily unlock many of the items (and earn one special item permanently). However, you can also permanently unlock a ton of exclusive reward items by paying to unlock the pass and completing certain missions to 'level up' your pass. "If you’re hesitant about buying the Pass, but want to play the missions, you’re free to do that. And your mission progress is always tracked, so you can buy the Event Pass late in the event and still get all the rewards you’ve earned." PUBG Corp says the first Event Pass is Sanhok themed, lasts about four weeks, and includes dozens of daily, weekly and Sanhok-specific missions. Rewards are unlocked by completing missions and levelling up—however these will not be tradable or marketable. "Only those of you who really earn them will get to show them off in-game," adds the dev. PUBG Corp says more information on the first Event Pass will surface before Sanhok's launch on Friday.
  11. The iOS version of Fortnite turned out to be a lot better than we expected, even before it was released to the public at large. It is also, according to analysis firm Sensor Tower, a massive financial success for Epic. The site said that the game needed just 90 days to pull in $100 million in revenues, making it one of the most successful mobile games to come along in years—and putting it far ahead of PUBG. Fortnite lagged behind Clash Royale, which earned $1.2 billion in 2017, in the time it took to hit the $100 million mark, but achieved it much more quickly than other top-selling games. (Both figures exclude revenues from China.) A direct comparison to PUBG isn't available because it had only been monetizing for 60 days at the time of the report, but Sensor Tower estimated that it rang up a relatively paltry $5.2 million in revenues over that period. It also pointed out that for the first two weeks of that 90-day stretch, Fortnite was only available via invitation—basically, it was a closed beta, so incoming revenues would have been much lower than normal.
  12. It's early yet, but The Coaltion's Rod Fergusson is confident about GoW 5's PC variation. The Coalition studio head Rod Fergusson revealed Gears of War 5 during Microsoft's E3 press conference. The trailer shown was unusually character-focused and combat-light—and while it's understood the game will be built from the ground up on PC, we didn't see much of it in motion on stage. In conversation with Wired, Fergusson says Gears of War 5 targets 60 fps and 4K as standard on consoles, but can scale up to 120 fps on PC. "Our target is always 60fps, and we believe—with everything we've done, the learning we've taken from Gears 4, and the optimisations we've been able to do beyond that—that's exactly what we're going to be doing, 60fps at 4K," says Fergusson while discussing the game's Xbox One X variation. "Having a game that we're building from the ground up for PC [means players] will be able to take advantage of all the types of different PC optimisation options you can have." Like its forerunner—which Wes speaks fondly of here—Gears of War 5 is a first-party, Xbox Play Anywhere game. As Fergusson touches on above, Windows 10 players can push the envelope further, assuming they've got the hardware to back it up. "You'll be able to max it to quite high," says Fergusson. "It's still reasonably early, but we can usually get to 120fps. It's obviously going to matter what hardware you're using to get that—but it'll be able to scale up that high, [if] the hardware can push it."
  13. Nume: SlayHD Vârstă: 15 De ce dorești să aplici pentru acest grad?: Pentru ca imi place sa ajut forumuri Ce secțiune dorești spre moderare?: Gaming news Ce îmbunătățiri poți aduce secțiunii moderate?: Doar imbunatatiri bune. Explică activitatea ta pe forum și secțiune din ultima vreme: Am o zi pe forum, dar am fost activ. Ești conștient că vei fi pus într-o perioadă de probă, iar dacă nu te vei descurca riști să fii suspendat?: Da Ești conștient că poți fi suspendat din funcție la prima abatere de la regulament?: Da Alte precizări: -
  14. Nick: SlayHD Vîrsta: 15 Experiență: 90% scripting si managment Prin ce metode vei menține serverul cu jucători:Reclama de la youtuberi si skype Ești conștient că inactivitatea serverului va aduce la suspendare:Da. Ești conștient ca din ziua oferirii serverului vei fi monitorizat:Da. Alte precizări: Multumesc sa m-ati ascultat si imi doresc serverul.
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